Windows 8, XNA and MonoGame – How to get your game into the Windows 8 Store

Session Details - Boston Code Camp 18 - October 2012

Submitted by: Bob Familiar

Time: 9:00 AM – 10:10 AM, Saturday, October 20, 2012
Location: One Mem Drive, Commons (Enter on 11)
Tags: Client Development , Cross Platform , game development , Mono , Windows 8

With more than 630 million Windows 7 licenses sold to date, across 200+ countries and regions around the world, Windows 8 has an unrivaled global reach. Combined with the flexibility of monetization options that the Windows 8 Store provides, Windows 8 represents the single biggest developer opportunity for any platform.

Casual game developers have been using XNA since 2004 to easily create games for Windows, XBox and most recently Windows Phone. XNA is a .NET framework for game development providing a content pipeline and game asset load functionality, animation, math, sound and user input tracking via gamepad, mouse, keyboard and touch with game logic organized in a straightforward game loop architecture.

MonoGame is an Open Source implementation of the Microsoft XNA 4 Framework that now supports Windows 8. This session will tell you how to get started using MonoGame for Windows 8 Store App development and provide details on the Windows 8 features you must implement in order to get your game the Windows 8 store.