Sessions tagged as Windows 8

Putting the Cloud in Your Pocket - A Guide to Using Windows Azure Mobile Services to Build Cloud Enabled Mobile Apps
Presenter: John Garland

Time: 4:10 PM – 5:20 PM, Saturday, March 9, 2013
Location: One Mem Drive, Horace Mann

In addition to the tremendous amount of power available in today’s mobile computing devices, the abundant availability of network connectivity provides the ability to create extremely rich and robust apps that take advantage of resources in the cloud. However, many mobile app developers often are constrained by limited time and financial resources and cannot afford to invest large amounts of either to set up an elaborate back-end to support their apps’ needs. Windows Azure Mobile Services aims to fill that need by providing a low-friction service infrastructure that can be used to support the needs of most mobile apps, including data storage and manipulation, authentication and authorization, connection to notification services, access to messaging services, custom server-based job scheduling, all within a framework that can be scaled to meet an app’s growing needs. Tapping into this framework allows developers to focus on their app development and achieve the cloud-connectivity within their apps. This session will introduce how Windows Azure Mobile Services addresses these concepts, with an emphasis on consuming the services from within Windows 8 and Windows Phone apps.

Crash Course In Windows 8 Part 1
Tags: C# , Windows 8
Presenter: Jesse Liberty

Time: 9:00 AM – 10:10 AM, Saturday, March 9, 2013
Location: One Mem Drive, Horace Mann

A one hour very intense discussion of Win8 programming with an overview of many Win8 programming issues. Topics covered include Metro Style, What .NET Developers need to know, Markup and Code, Built In Controls, and more.

Crash Course In Windows 8 Part 2
Tags: C# , Windows 8
Presenter: Jesse Liberty

Time: 10:20 AM – 11:30 AM, Saturday, March 9, 2013
Location: One Mem Drive, Horace Mann

A second very intense discussion of Win8 programming with an overview of more advanced Win8 programming issues. Topics covered include Application Life Cycle, Contracts, Live Tiles, Secondary Tiles, Toast Notifications, and more

Introduction to Cross-Platform Game Development (incl. Windows 8)
Presenter: Chris Bowen

Time: 11:40 AM – 12:50 PM, Saturday, March 9, 2013
Location: One Mem Drive, Horace Mann

Learn how to get started with game development with an eye toward tools that can help you with cross-platform options to reuse your investment, while still taking advantage of unique Windows 8 features. We'll take a quick tour of many options, but focus more deeply on Construct 2 by Scirra, GameMaker by YoYo Games, and MonoGame, an open source implementation of XNA. Join in if you've always had "Become a game developer" on your life's "To Do" list!

Multi-Targeting using Portable Class Libraries
Presenter: Muhammad Siddiqi

Time: 4:10 PM – 5:20 PM, Saturday, March 9, 2013
Location: One Mem Drive, Thomas Paul

Multi-Targeting is about reusability. It is about writing code once which can be reused across different frameworks. This reduces development and maintenance time giving a boost in ROI. This session would start with discussion about various historical multi-targeting options with Microsoft Development technologies. We would see how portable class libraries supports this idea. The main focus would be about efficiently writing portable class libraries using new Visual Studio tooling features.