Living, Breathing, Digital: Bending Reality with the Hololens

A full walk-through of creating a virtual world for the Microsoft Hololens, complete with props and actors that respond to the user and the environment. Command the scene using a wide range of gestures and voice recognition possibilities. Furthermore, bring digital beings to life with emotions and dialogue powered by the Microsoft Bot Framework. This will cover the following topics: - Overview and demonstrations of the Hololens - Code and architecture of a Unity project for the Hololens - Building and configuring a scene in Unity for the Hololens - User Experience (UX) considerations for Hololens - Microsoft Bot Framework (with integration)