Bending Reality with the Hololens

This is a crash course on the basics of getting up and running with the Microsoft Hololens. We will discover its unique capabilities that are not available with other augmented reality solutions. Using Unity3D, we will walk through the basics of rendering and interacting with holograms placed in the physical world. This session will cover gaze, gestures and voice control. A basic understanding of 3D engines is helpful but not required.